Credits Reel

Just a short compilation that shows a few highlights from the titles i have been credited on thus far in my career. This reel is basically a snapshot of my career as of the start of 2014.

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Demo Reel

I wanted to be a part of the game industry for as long as I can remember. I originally started pursuing this dream as a Computer Science student hoping to become a programmer. At some point though, I realized that to fully realize my potential I needed an outlet for my creative passion as well. […]

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Lead Technical Artist

I was the lead technical artist at Confetti Games through the development of their studio-launch title Blackfoot Blade. Here is the first trailer made for the game in it’s beta stage. Duties included creating and maintaining particle effects, integrating art assets, developing pipeline tools for art team (using MEL scripting, XML data files, and C++), […]

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Game Level Prototype: Cogshire

This project was a collaborative student project from the Art Institute of California San Diego under the auspices of the Sony online Entertainment Mentorship program. I served as the team’s Lead Technical artist doing scripting, rigging, visual effects, customizing gameplay elements within the Unreal Tournament 3 game engine, lighting, modeling, texturing, and solving pipeline problems. […]

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