Cogshire: UnrealScript

On this project I was thrown into an unfamiliar scripting language with which I had never previously worked. I had to implement a custom weapon into our prototype which did not conform to any of those supplied by the engine. Over the course of 3 weeks I taught myself the rudiments of UnrealScript and implemented […]

On this project I was thrown into an unfamiliar scripting language with which I had never previously worked. I had to implement a custom weapon into our prototype which did not conform to any of those supplied by the engine. Over the course of 3 weeks I taught myself the rudiments of UnrealScript and implemented our custom weapon into our prototype by drawing from the exiting weapon classes and modifying the code to fit our game.