Cogshire: Asset Development

Although my responsibilities on this team were more focused on the tech side of things, I did model and texture several objects including but not limited to two of the houses that populate the village, the water wheels seen in the waterfall area, the 1st pass crossbow implemented in the custom weapon script I wrote […]

Although my responsibilities on this team were more focused on the tech side of things, I did model and texture several objects including but not limited to two of the houses that populate the village, the water wheels seen in the waterfall area, the 1st pass crossbow implemented in the custom weapon script I wrote for this prototype, and several others that were cut from the final prototype due to time restrictions and other considerations.