Demo Reel

I wanted to be a part of the game industry for as long as I can remember. I originally started pursuing this dream as a Computer Science student hoping to become a programmer. At some point though, I realized that to fully realize my potential I needed an outlet for my creative passion as well. […]

I wanted to be a part of the game industry for as long as I can remember. I originally started pursuing this dream as a Computer Science student hoping to become a programmer. At some point though, I realized that to fully realize my potential I needed an outlet for my creative passion as well. This led me to change my major to Game Art & Design. I have now found the niche that my unique blend of logic and creativity fills in the field of Technical Art.

I have six years of academic experience; two in computer science and four in game art and design. I am proficient with several 3D modeling applications including Maya, 3DS Max, and Zbrush. I am versed in the Unreal Tournament 3 engine both in it’s initial UT3 Editor form and it’s expanded form UDK. I am familiar with several scripting and programming languages including MEL, javascript, Uscript, Lua, Visual Basic, C++, and Java. I am currently learning Python in my free time in order to further expand my repertoire. I have worked as a tech artist on AAA title Uncharted 3, I have been the lead technical artist at two small game studios, and I have done special effects for a short film that won “Best Short” at Screamfest LA 2012.

This is a demo reel to show a brief yet varied selection of my skills. I hope it entertains, inspires, and impresses. Thank you for watching.